Smartphones are changing childhood

Tech companies are investing billions to make apps and devices as addictive as possible. For children, whose brains are still developing, this can be particularly devastating. 

Health risks

+30%
Depression
+40%
Obesity
+60%
Sleep deprivation

In direct comparison, 12-year-olds who own a smartphone have a significantly higher risk of depression, obesity, and sleep deprivation than their peers who do not.

Reduced ability to concentrate

Eine 3D Illustration eines roten Auges.
23 min
to regain focus
237
Notifications / day

After a single distraction from a smartphone, it can take up to 23 minutes to regain focus. On average, teenagers receive 237 notifications a day. 

Addictive potential

Smartphone apps are designed for addictive potential. Swipe, reward, repeat. The artificial dopamine hits make them work like a drug. The business model is «maximum engagement» through as much screen time as possible.

Because of the business model — hook, hold (keeping attention), harvest (harvesting data) and hide (hiding the harm from the public) — Meta paid 18 billion dollars in a settlement in the US in August 2026. If TikTok, Snap and YouTube follow suit, uniform nationwide youth-protection measures are set to apply. Europe is not affected for now, but the case could serve as a reference model.

Court cases: SRF 2026; SRF 2026.

Reduced self-esteem

"We found that children and adolescents are constantly exposed to comparisons with people they perceive as socially superior—for example, those they find more attractive or who seem wealthier, more popular, and happier to them."

"If something is a tool, it just sits there, waiting patiently. If something is not a tool, it demands things from you. It seduces you. It manipulates you. It wants your attention."

Tristan Harris
Tristan Harris
Center for Humane Technology, from The Social Dilemma

Later rather than sooner

Smartphones are the gateway to social media and the Wild West of the internet. When children don't have a device in their pocket 24/7, we give them a great sense of freedom. The longer we wait to give our children a smartphone, the more time they have to grow, develop, and learn—far away from addictive algorithms and the constant comparisons on social media. 

"Old-fashioned" phone until at least 14

Eine 3D Illustration eines Smartphones.

A phone is enough to stay reachable. It doesn't have to be a smartphone. 

Personal social media accounts from age 16 at the earliest

A 3D illustration of the Instagram logo on a pink square background.

Social comparison in real life can be difficult enough; there is no need for a global comparison with "content creators" and their filters.

Together

A 3D illustration of a yellow computer with a family icon on it. It is a shared family computer.

Internet and chat access via a shared computer. Discovering media literacy together.

Together against peer pressure

The main reason children get a smartphone early is the pressure that “everyone else already has one”. The Parent Pact turns that pressure around: the more families at a school join, the more normal it becomes to grow up without your own smartphone — and the easier it gets for every single child.

Q&A

Our Frequently Asked Questions help raise awareness of this topic among parents, teachers, schools, policymakers, youth organizations, and clubs.

Can children self-regulate with a smartphone? If so, at what age?

No, because developing and maturing brains are more vulnerable ("all gas and no brake"). For instance, the prefrontal cortex in the brain is not fully developed in men until age 25, and about two years earlier in women. Smartphones at 25 is, of course, unrealistic. But we want to help our children learn how to use these devices healthily while their "brakes" are not yet fully developed.

Paradox

For other people's children—but not their own

Many developers keep the technologies they invented away from their own children. No one makes money when children play outside, argue and make up, or grow together. The business model for apps is based on "maximum engagement"—that is, keeping users online as long as possible to maximize profit.

From computers to AI: A history in generations

1981

Computer

from 1965

Generation X

1991

World Wide Web

from 1981

Millennials/Gen Y

2004

Facebook

from 1997

Generation Z

2007

Smartphone

2009

WhatsApp

2010

Instagram

∽ from 2010

Generation Alpha

2016

TikTok

2022

AI

from 2025

Generation Beta

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